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from above one a merged image of the bezel (opaque) layed over the backdrop (transparency set to 50%).Two "sets" where created, a) one bezel + backdrop for the modern layfile format and b) another one for the old artfile one (see images at the end of this 1st post). from the current mames artwork package, i've used "asteroids_internal.png" as a source for my bezel and "asteroids_backdrop" for the backdrop.simple layfile with a drawn rectangle (AR 4:3) covering the gamescreen and a 1280x960 backdrop image of uniform colour.old artfile format documented in lr-mame2003-plus source code over at git.
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Īrtwork used: From Mr.Do's Arcade side both asteroid.zip from a) the current In-Game Arcade Artwork and b) the Old Mame Artwork page. Roms used: asteroid.7z, asteroid2.7z (Rev.4, Rev.2) for newer Cores, asteroid.zip (Rev.2) for older ones. First one a fresh retropie install via Raspberry Pi Imager updated (including OS) and configured (config.txt, static ip for eth0, diabled wifi/bluetooth, enabled ssh, etc.) and the second one added the emulators (installed from binary) to it. To avoid messed up configurations due to too much *interfering leftovers" from my tinkering, two base images where created as fallback solutions. Raspberry 4B 4GB (early rev., 1.5MHz, not benefiting from arm_boost 1)įresh install of retropie 4.8.3, hdmi-group 1, hdmi-mode 16 (1080p) set in config.txtĮmulators used: mame/lr-mame (0.251), lr-mame2016, lr-mame2003-plus, advmame, FBNeo (core version v1.0.0.03 72b9d1e) It will be followed by some (brief) reports/presentations about a few observations made so far and finally, in my last post (for now), I will elaborate a bit on my experience gained and formulate some questions that arose during this venture. In this post I will cover the basic setup and sources used. In the "Development of module-script generator for lr-mess, lr-mame and mame standalone"-thread I had said that I am eventually making a showcase-thread about this, so here it is.Īs AFAIK this forum still lacks the markup option for folded paragraphs (though it is cabable of folding quoted parts (sigh)), I will split my "opening post" into multiple ones. If I talk to either of them before you get a chance, I'll let them know you're looking for them.Recently, I wanted to try out some of nowadays options for vector arcade games available within retropie to see what may be is/could be suited to be used on my wall mounted pseudo-cabinet and whilst I was at it, I decided that I also wanted to play/experiment with mame backdrops used in conjungtion with libretro overlays. We've seen them pop up in other projects before and no one took any offense. AFAIK, all of the shaders I've covered are licensed GPL or public domain, so no notice/permission is required. I'm sure neither will mind the lack of prior notice. Hyllian also frequents the #ssnes and #retroarch channels on Freenode IRC. If you do have an account but don't get a response from cgwg right away, you might also try him over at Richard Bannister's forums where he's posted some MAME shader stuff. I think there's a delay or minimum number of posts or something before you get PM rights to prevent PM spam. If you don't have an account there, let me know and I can PM them for you. I know Hyllian visits there pretty regularly and cgwg shows up sometimes, as well. Probably the best/easiest way to get in touch with them is by sending a PM from byuu's forum. Wow, that's really great! I'm glad to see these shaders getting some wider adoption :D I wanted to put in a word of thanks here for showcasing these shaders, and also to ask if you could put me in touch directly with cgwg and Hyllian so I could give them my personal thanks (and my apologies for not notifying them ahead of time that Boxer includes their shaders.) There’s a writeup of the releases on my blog. This is particularly relevant because GOG.com have just released a slew of DOS games for the Mac, using a custom fork of Boxer 1.4pre which includes these shaders: so they can be seen in action right now. (1.4 isn't released yet, but can be built from source.) There's currently no UI for adding arbitrary shaders, but it comes with Hyllian's 5xBR shader and cgwg's crt-geom-interlaced shader (the latest versions I could get my hands on.) I've been following BSNES shader development for a while from your blog, and you may be interested to know that the upcoming Boxer 1.4 has adopted BSNES GLSL shader support. Hey there! I’m the developer of Boxer, a DOSBox fork for the Mac.